Game Concept
I'm aiming for simplicity with the initial game concept. It may grow into multiple game styles in the same ecosystem with similar scoring mechanics, but for now - simple:
- The game will be a "dungeon crawler"
- The fighting will be automatic - your character vs. the tile you move to
- Dungeons are created and operated by players
- Tiles used to build dungeons come from random card packs
At a high level, it means we will have at least these types of data:
- Players (unique accounts)
- Characters
- Dungeons
- Unopened Packs
- Tiles
They will probably fit together something like this:
erDiagram Player ||..o{ Character : "" Player ||..o{ Dungeon : "" Player ||..o{ UnopenedPacks : "" Player ||..o{ Tiles : "" UnopenedPacks }|..|{ Tiles: "" Dungeon ||..|{ Tiles: "" Dungeon ||..|{ DungeonMatch: "" Character ||..|{ DungeonMatch: ""
Seems easy enough, right? Well, let's get to it.
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